Best Custom Controller PS5: Rush Controller Makes Pro Features Accessible to Every PlayStation Gamer
SMR Trade LLC runs the Pennsylvania-based operation, specializing in custom controllers with full design freedom. Players create unique PS5 builds by selecting colors, grips, faceplates, and ...
Much like Call of Duty, The Finals has aim assist support for people who play on consoles as well as on PC with controllers. And, again, much like Call of Duty, aim assist has become divisive within ...
Innovation in the video game industry comes in many different forms, and it often comes through controllers. After all, controlling the game you’re playing is a crucial facet of the medium. Game ...
The PlayStation VR Aim controller has now launched alongside the first-party exclusive, sci-fi first-person shooter, Farpoint, and there’s set to be more PlayStation VR games that support VR Aim ...
Borderlands 2 VR (2018) launched on PSVR late last year with support for DualShock 4 and PS Move, and while it also seemed to be a perfect fit for the platform’s dedicated gun controller, PS Aim, ...
Adam Corsetti is a Commerce Writer from the United States. An avid gamer since childhood, Adam became hooked on video games after using the original Nintendo NES console. During college, he created a ...
Buying a custom PS5 controller isn't just about color schemes. The right website can change how a controller feels, performs, and how long it lasts.
PlayStation VR has been crying out for a decent peripheral that allows players to enjoy an even deeper level of immersion and feel a real physical connection with their virtual reality game worlds ...
Master Fortnite aiming with the best controller and keyboard settings, optimized aim assist, and proven training techniques to boost your accuracy and win more battles. Pixabay Accurate aiming is the ...
Sony is talking up a pair of new controllers that are for the PS4 but aren't controllers that it has built. Rather these controllers are from two gaming firms that have long build aftermarket ...
From the very beginning of development on Farpoint, we wanted to have a way to physically connect the player to the game and bring them that much deeper into the world we were creating. That would ...
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